Melee Necromancer 5e

While most adventurers start out proficient in the use of basic Weapons and Armor , more advanced techniques require specialized training and talent. High burst damage in short windows, tanking capability, soft and hard CC. Wizard Skills and Proficiencies Information A character's Skills and Proficiencies define many of the things that they can do well, from using certain Weapons to picking a lock. It will soon be deleted along with the rest of them this Thursday (now November 5th)! So I ported it over into HTML, and reformatted and did a lot of editing for use here. --So far I was thinking:--Half-Elf Bones Oracle, curse of Powerless Prophecy,. There are some very good subclasses in Xanathers Guide which mitigate some of this, and if you're playing a campaign or module that requires tactics. Find out which one suits you the best!. Wizard Path School of Summoning 5e - Free download as PDF File (. Hit Points at 1st Level: 12 + Constitution Score. Diablo III has two such classes: the Wizard and the Witch Doctor. The corruption of magic can make dispatching a wizard, even one who is good at heart, an act of mercy. I’m going to assume a wizard from the next paragraph on, but you can also be a cleric, bard, paladin or warlock. You gain temporary hit points equal to the damage you deal. Sometimes gear can be hard to acquire depending on the build you want to use, that is why I made sure to always include three different setups, the best in slot, advanced and. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet. The Necromancer in Diablo II is overpowered in the offensive spells department, and at the same time is frustratingly squishy. This month’s installment of Sage Advice focuses on rules that govern the casting of those spells. So, the task at hand is simple; create a totally Melee-oriented Necromancer build. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. You must succeed on a melee touch attack. Share Share Tweet Email. Choose spells that assist in your goal in raising the dead. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. Another cool feature is the use of Action Surge to cast two spells in a turn, provided neither spell is cast as a bonus action. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet. Find out which one suits you the best!. The worlds of Dungeons & Dragons are filled with magic, and many characters and monsters wield that magic in the form of spells. A wizard as an opponent in a game of D&D is the perfect opponent. Melee Weapon Attack: +6 to hit, reach 5 ft. Special Traits. The necromancer is a 10th-level spellcaster. Versatile D&D races. In addition many of these get second ability score increase to Constitution making them even more effective as melee combatants. I’m going to assume a wizard from the next paragraph on, but you can also be a cleric, bard, paladin or warlock. The Aasimar 5e in the D&D is the humans with a large amount of celestial or excellent outsider blood in their ancestry. Diablo 2: The melee necromancer build - Using a crossbow? Djuntas. Ella Holimion, Lawful Evil Female Half-Elf, level 3 Wizard. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. Grimoire Slam – attacks an enemy in melee with the magically-charged grimoire of a wizard, unleashing a concussive wave of energy on contact. You can know more about Classes here. A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. Attributes Strength (STR. Warlock: Unless you’re going after something specific, it’s probably best to avoid this one. One of the most powerful features of the built in 5e ruleset is effects. They are not always benevolent in nature when first encountered but they are more inclined to be kind than they are rude. Eldritch Scion Essentially the sorcerer version of a magus, the eldritch scion gains arcane pool points based on charisma instead of intelligence. Talents [edit | edit source]. It has been suggested to me to use this spell to replace a disengage (to get your wizard out of melee). It looks quote doable but what is holding me back is that I kept coming back to the same opinion that a wizard would be much better off on the back lines of combat throwing spells out of melee range. You're browsing the GameFAQs Message Boards as a guest. Ideally they'd also have some fun, just for flavor things going on. The only real shining star is their level 6 ability. The two categories are simple and martial. It looks like the 3. The Aasimar 5e in the D&D is the humans with a large amount of celestial or excellent outsider blood in their ancestry. Also, it’s really ambiguous whether unarmed strikes in 5e are considered “melee weapons”, though weirdly they are unambiguously considered “melee weapon attacks”, being neither spells nor ranged. One of the most powerful features of the built in 5e ruleset is effects. But, the Wizard hates melee combat, and didn’t even get many options for weapons. This is because while it is a melee attack, it is not the attack action. Conclusion - Our Take on the Necromancy Wizard 5E. Necromancer can be played as a damage dealer, a healer or a tank. The worlds of Dungeons & Dragons are filled with magic, and many characters and monsters wield that magic in the form of spells. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. These are races with flexible ability scores and excel at any class in 5E D&D. This is because while it is a melee attack, it is not the attack action. There are some very good subclasses in Xanathers Guide which mitigate some of this, and if you're playing a campaign or module that requires tactics. It looks quote doable but what is holding me back is that I kept coming back to the same opinion that a wizard would be much better off on the back lines of combat throwing spells out of melee range. Here is the brief intro about the Ranger Class in DND 5E. The Bladesinging school provides lots of melee fun, while the Divine School offers some healing spells. Find out which one suits you the best!. Talents [edit | edit source]. The corruption of magic can make dispatching a wizard, even one who is good at heart, an act of mercy. While others use magic to do paltry things like conjure fire or fly, the Necromancer is a master over death itself. The Bladesinger 5E was born!. You're browsing the GameFAQs Message Boards as a guest. 1 0-level(cantrips) 2 1st-level 3 2nd-level 4 3rd-level 5 4th-level 6 5th-level 7 6th-level 8 7th-level 9 8th-level 10 9th-level 11 External resources Abjuration Resistance: Subject gains +1 on saving. Necromancer. Originally posted by mellored: Looking at the level 1-3 of the classes in support of other classes. Danger Sense. Throughout this guide. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance. Dungeons and Dragons 5E: A First Look at Playing The Game This is a site for discussing roleplaying games. The Necromancer in Diablo II is overpowered in the offensive spells department, and at the same time is frustratingly squishy. Awesome! We love to help you guys discover the joy of gaming, so here is a quick compilation of some standard D&D terms to help make understanding the process a little easier. Kind of a deathknight type of feel. Ideally they'd also have some fun, just for flavor things going on. Conclusion - Our Take on the Necromancy Wizard 5E. Every weapon is classified as either melee or ranged. The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. Creating and Editing Macros. Plus, their damage is going to be counterbalanced by the fact that they are in melee, so they have to have some ability. Wizard (PH pg 112ff):. - My PC (bard) recently picked up a strong magical sword - I have a high Con/HP and Armor Class, so I'm not afraid to melee - Soon, I might take Magic Initiate (Wizard) to get access to the Find Familiar spell - I thought of, as one of the cantrips I would gain, taking Booming Blade to use with my new sword - My GM hates Booming Blade (and I assume Green Flame Blade) because another player's. For a character, like an Eldritch Knight, with strong melee attacks and a melee ability higher than their spell casting ability, Booming Blade looks pretty good compared to, say, Shocking Grasp. Placing Ability Scores. Theorycrafting a necromancer who can hold their own in melee, maybe leaning a bit towards the tanky side. Warlock: Unless you’re going after something specific, it’s probably best to avoid this one. See full list on arcaneeye. The only real shining star is their level 6 ability. With a d6 hit die, the wizard has the lowest maximum health of all the classes. Barbarian: Good defense for tough battles. Melee Weapon Attack: +0 to hit, reach 5 ft. In respome to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker. Ideally they'd also have some fun, just for flavor things going on. If it hits, the attack knocks the target back, usually far enough to break Melee Engagement in the process. Necromancy Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). With this school, Necromancy spell costs are halved, a Necromancer can raise an extra undead, and the undead created have extra hit points and damage modifiers. While most adventurers start out proficient in the use of basic Weapons and Armor , more advanced techniques require specialized training and talent. The gish: casting in melee and swinging weapons around. Exotic Weapons are unusual weapons that are not commonly known. 20 point buy, preferably core races, no 3pp content. As a wizard, you’ll want INT to be your highest stat as you make your Dungeons & Dragons 5E character, as it directly affects how likely your spells are to hit. Theorycrafting a necromancer who can hold their own in melee, maybe leaning a bit towards the tanky side. It won't affect the vast majority of Con saving throws you make to maintain concentration, since the damage has to be at least 22 for it to have an impact. Kind of a deathknight type of feel. While some of the weapons this class uses are designed for close. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet. I know that there is a classic Necromancer option for 5e, and that it is rad as heck and there are skeletons everywhere and cackling rules, but I was wondering if 5e has a way to replicate my favorite D&D Archetype: The Plate Wearing Necromancer! Clerical necromancy has been pretty rad in almost every edition of D&D. Conclusion – Our Take on the Necromancy Wizard 5E. Warlock: Unless you’re going after something specific, it’s probably best to avoid this one. Weapon Descriptions. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain Weapons or categories of Weapons. 5e wisdom for character building still holds: Never lose caster levels Have a to-hit at least as good as a fighter Have decent AC Never lose caster levels Handle the classic gish MAD problem Caster levels here really mean level 9 spell slots and preferably a spell that can fill them. Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. While others use magic to do paltry things like conjure fire or fly, the Necromancer is a master over death itself. To this end, I recommend using the entire Inarius set, with the exception of the legs, which I substitute for Depth Diggers (increasing the damage of Grim Scythe). While most adventurers start out proficient in the use of basic Weapons and Armor , more advanced techniques require specialized training and talent. new wizards archetype. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. A wizard immediately doing 1d10 for free every round just completely eliminates the need for melee users. The Magic Item Guide was one of my favorite guides that was on Wizards of the Coast Community boards. Every weapon is classified as either melee or ranged. Special Traits. High burst damage in short windows, tanking capability, soft and hard CC. Saving Throws Intelligence +6, Wisdom +5 Skills Arcana +7, History +7 Condition Immunities frightened Senses passive Perception 12 Languages Common plus any three languages Challenge 6 (2,300 XP). When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. One of the most powerful features of the built in 5e ruleset is effects. Weapon Proficiencies: Simple melee, simple ranged. , one target. A comprehensive list of all official Necromancy spells for Fifth Edition. Versatile D&D races. For as long as war has raged, heroes from every race have aimed to master the art of battle. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. Also, it’s really ambiguous whether unarmed strikes in 5e are considered “melee weapons”, though weirdly they are unambiguously considered “melee weapon attacks”, being neither spells nor ranged. Go to the l Collections-tab (housed under the small dotted-list image) in the Sidebar. 1) Only d6 are used 2) There are two broad scope character classes: Adventurers & Wizards 3) Each Hero has 4 attributes and tests are made by rolling 3d6 versus your attribute. Of course, given that ToA ends around level 10, this isn't as big of a deal for you. --So far I was thinking:--Half-Elf Bones Oracle, curse of Powerless Prophecy,. I tell you, these games are something else. Quick! Think of a powerful 3rd level spell in 5th Edition Dungeons and Dragons (D&D). As I'd see it, it'd basically rely on having undead minions (with losses replaced by fallen enemies, naturally) swarm around and hold up charging enemies, while the necromancer. The cleric 5e is a combine with the helpful magic of healing and inspiring their allies with the spells that are going to harm and hinder the foes. Meaning, each of the PCs are a monstrous race, minotaurs, dragons, etc. Maybe you've been watching our Twitch stream and learning about tabletop gaming. You can know more about Classes here. So, after I chose to be a dragonborn, I took a classic sorcerer and flipped the build on its head to make him be melee. Necromancer. You focus your study on magic to be dedicated to the pain and suffering, both of yourself, and others. It doesn't help that many of your spells are touch range. A comprehensive list of all official Necromancy spells for Fifth Edition. A hybrid of fighter and wizard, the magus can channel spell energy to grant bonuses in combat, and can both cast spells and attack with a melee weapon in the same round. The extra attacks every 5 levels are fine as there has to be some form of progression for classes that don’t use magic. And level 5 isn't really a dip anymore, but rather striaght multiclassing. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. The Necromancer in Diablo II is overpowered in the offensive spells department, and at the same time is frustratingly squishy. For a character, like an Eldritch Knight, with strong melee attacks and a melee ability higher than their spell casting ability, Booming Blade looks pretty good compared to, say, Shocking Grasp. Plus, a Wizard will gain just a few extra hit points with the Fighter levels she takes. Diablo III has two such classes: the Wizard and the Witch Doctor. To this end, I recommend using the entire Inarius set, with the exception of the legs, which I substitute for Depth Diggers (increasing the damage of Grim Scythe). Set over a thousand years into a dark post modern and apocalyptic era of the world Athas now called Athas 2. With a d6 hit die, the wizard has the lowest maximum health of all the classes. I tell you, these games are something else. This spell list is used by both Wizards and Sorcerers. While most adventurers start out proficient in the use of basic Weapons and Armor , more advanced techniques require specialized training and talent. It has a lot of "fine" abilities that make it a worthwhile replacement for any necromancy-based Clerics. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Danger Sense. Their solution? Give them melee! If… they’re elves. This includes the Hit Points, Proficiencies, Equipment, Rage, Unarm Defense, and many more traits. If your DM will allow it, the Death Cleric from the DMG. If the weapon is not described here, it is the same as the online version. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) lightning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. CHARACTER SHEET D&D 5E. 5th Edition I'm making a 5th level backup character for a game I'm currently playing in and after reading through Xanathars guide I had the idea to create a melee wizard that relies mostly on the shadowblade spell to deal damage in melee. In 3,5e they got a bunch of more social traits and in 4e they were a whole race in its own, now in 5e they hold the trend: Abilities: +2 Charisma, +1 to two ability scores of your choice. DnD 5e Monsters › Monster Manual (BR). Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. The Bladesinger 5E was born!. 5e Spell Sheet. Many of the same places, creates and races exist but the world has changed dramatically. Undead created by the necromancer have an additional 9 hp and a +3 to their weapon damage rolls. , one target. Saving Throws Intelligence +6, Wisdom +5 Skills Arcana +7, History +7 Condition Immunities frightened Senses passive Perception 12 Languages Common plus any three languages Challenge 6 (2,300 XP). You're browsing the GameFAQs Message Boards as a guest. Necromancer can be played as a damage dealer, a healer or a tank. A comprehensive list of all official Necromancy spells for Fifth Edition. You trade a 100% chance to disengage (by just using the disengage action) for less than 100% chance to disengage (with the added benefit of some lousy cantrip damage). The Sword Coast Adventurer's Guide had a few spells focused around melee, and a lot of them were on the Wizard's list. This spell list is used by both Wizards and Sorcerers. Typically, most wizards that are in this school may dabble as torturers, executioners, or possibly even magical gladiators. All spell levels have been synced with online version of the English manual. There is even an excellent three page character sheet provided at the end of the book. Wizard: INT isn’t your strong. Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution Modifier. But, the Wizard hates melee combat, and didn't even get many options for weapons. Heroes & Other Worlds has just been released by Christopher Brandon, inspired by Melee/Wizard/ TFT system as well as by the Moldvay edition D&D Basic Rules book. Now add the Polearm Master feat to make Opportunity Attacks on approaching enemies, and the Eldritch Knight gets *really* dangerous. Diablo 2: The melee necromancer build - Using a crossbow? Djuntas. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance. Ideally they'd also have some fun, just for flavor things going on. It looks like the 3. Following this, pick constitution or dexterity. It has been suggested to me to use this spell to replace a disengage (to get your wizard out of melee). Spellcasting. Wizard: INT isn’t your strong. Wizard — Especially inventive and otherwise creative players may want to check out the wizard class. I’m using the 5e standard array of 15, 14, 13, 12, 10, 8, which aptly suits our needs. High burst damage in short windows, tanking capability, soft and hard CC. In respome to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker. 20 - Bone Wall 20 - Bone Armor 20 - Raise Skeleton 20 - Skeleton Mastery 1 - ? Golem 1 - Golem Mastery 1. Awesome! We love to help you guys discover the joy of gaming, so here is a quick compilation of some standard D&D terms to help make understanding the process a little easier. In addition many of these get second ability score increase to Constitution making them even more effective as melee combatants. The gish: casting in melee and swinging weapons around. @JeremyECrawford Staff vs Quarterstaff:same weigh!Can I use Arcane Focus Staff as a Quarterstaff in melee?Or Focus Staff is Improvised wpn?— Draconis (@DerynDraconis) February 2, 2016 As DM, …. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. Half-elf; Human; Warforged (envoy) These races can easily be built into either Strength or Dexterity-based D&D fighters. High Elf: They get +1 to Intelligence (your primary ability) and gain an additional wizard cantrip. Sorcerer: One level for Draconic Resilience might be okay for a Dex build, if you’ve got nothing better to do, but you’re probably better off with Monk for that. D&D 5e has plenty of cool spells. Theme: A brash and brave mage, willing to dive into melee with supportive magic. Barbarian: Good defense for tough battles. Diablo 2: The melee necromancer build - Using a crossbow? Djuntas. rking 12 years ago #1. They study the deep and forbidden secrets that raise the dead, controlling minions toward a variety of goals. The worlds of Dungeons & Dragons are filled with magic, and many characters and monsters wield that magic in the form of spells. Diablo III has two such classes: the Wizard and the Witch Doctor. Ability Scores []. (I’ve added them) But. If you're wanting to summon an undead horde, then this is the way to do so with a damage. Necromancy Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). And level 5 isn't really a dip anymore, but rather striaght multiclassing. Class Level School Ritual Casting Time Components Concentration Source Name Level School Ritual Casting Time Components Concentration Source; phb. Maybe you've been watching our Twitch stream and learning about tabletop gaming. 1 0-level(cantrips) 2 1st-level 3 2nd-level 4 3rd-level 5 4th-level 6 5th-level 7 6th-level 8 7th-level 9 8th-level 10 9th-level 11 External resources Abjuration Resistance: Subject gains +1 on saving. Implement: Rods, wands Bonus to Defense: +1 Reflex, +1 Will. So, the task at hand is simple; create a totally Melee-oriented Necromancer build. 20 point buy, preferably core races, no 3pp content. See full list on rpgbot. The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. For the past year my weekly D&D group has been playing a monstrous campaign. While most adventurers start out proficient in the use of basic Weapons and Armor , more advanced techniques require specialized training and talent. Inspired from the DMO Melee Wizard Build. D&D 5e features a lot of builds. A character's capabilities, strengths, and weaknesses are largely defined by its class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. Grim Harvest. Arcane Recovery: This provides a bit of sustainability to the Wizard which was missing in previous editions. By Jacob Bourque Mar 07, 2020. However, this proposition is a bad gamble. You must succeed on a melee touch attack. Necromancer can be played as a damage dealer, a healer or a tank. Now, obviously such a build will revolve around Bone Armor and the Inarius set. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) lightning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. Choose spells that assist in your goal in raising the dead. I’m using the 5e standard array of 15, 14, 13, 12, 10, 8, which aptly suits our needs. Their solution? Give them melee! If… they’re elves. Your spellcasting is very limited, restricting you to debuffs and anti-undead measures. From the beginning of Part 2 Sakura is portrayed as having advanced as much as Naruto in taijutsu skill thanks to Tsunade teaching her how to have Super Strength, which allows her impressive feats such as creating giant craters with her fists and destroying Sasori's best puppet in one. Warlock: Unless you’re going after something specific, it’s probably best to avoid this one. Barbarian. It's available to a few classes, but the one that gets the most out of it is a Necromancy Wizard, because Grim Harvest will get you even more healing when you kill something with Vampiric Touch. Pact-Making 101: A Guide to the 5th Edition Warlock If Only You Knew the Power: A Warlock Guide Selling your Soul at a Premium: The Warlock's Guide to Power Wizard Arrive on Time: A General Guide to Wizardry Treantmonk's Guide to the Wizard, Part II The Master of the Arcane: A Guide to the Wizard A Blast from the Past: Wizarding 101. In this guide I'm trying to cover all the bases considering the Melee. The class lacks in hard-hitting combat prowess, but makes up for it in arcane wonders. Curiously, the overwhelming majority of melee-wizard buffs are 1 to 4 (Tenser's Transformation and some level 9 spells are the only exceptions I'm aware of), presumably as a side effect of one-third casters like Path of the Elements, Eldritch Knight and Arcane Trickster. Melee Weapon Attack: +3 to hit, reach 5 ft. For concentration, it's a bit weird. new wizards archetype. With this school, Necromancy spell costs are halved, a Necromancer can raise an extra undead, and the undead created have extra hit points and damage modifiers. CHARACTER SHEET D&D 5E. The Basic Rules focus on four main classes (Cleric, Fighter, Rogue, and Wizard), four main character races (Dwarves, Elves, Halflings, and Humans), character creation, equipment, how to play the game, adventuring, combat, spell casting, and much more. Flame Strike: Smite foes with divine fire (1d6/level damage). Pact-Making 101: A Guide to the 5th Edition Warlock If Only You Knew the Power: A Warlock Guide Selling your Soul at a Premium: The Warlock's Guide to Power Wizard Arrive on Time: A General Guide to Wizardry Treantmonk's Guide to the Wizard, Part II The Master of the Arcane: A Guide to the Wizard A Blast from the Past: Wizarding 101. Assuming standard array your final ability scores should look like this:. Arcane Recovery: This provides a bit of sustainability to the Wizard which was missing in previous editions. To counteract this, you have DR. However, this proposition is a bad gamble. Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. 5e Spell Sheet. Quick! Think of a powerful 3rd level spell in 5th Edition Dungeons and Dragons (D&D). While individual combat encounters in D&D 5e are dynamic and ever-changing, the rules that govern these encounters thankfully don’t change much. You can know more about Classes here. Level 4 is a ability bump, so it's the same anywhere. From the beginning of Part 2 Sakura is portrayed as having advanced as much as Naruto in taijutsu skill thanks to Tsunade teaching her how to have Super Strength, which allows her impressive feats such as creating giant craters with her fists and destroying Sasori's best puppet in one. This is a great option for someone planning to be in melee - 3 damage off every non-magical weapon attack adds up to be a lot of damage very quickly. Combined with the d6 hit die upgrade from the d4 and the relative ease of doing armored spellcasting in 5e, it made me wonder how well a melee necromancer would do. It's available to a few classes, but the one that gets the most out of it is a Necromancy Wizard, because Grim Harvest will get you even more healing when you kill something with Vampiric Touch. 5th Edition I'm making a 5th level backup character for a game I'm currently playing in and after reading through Xanathars guide I had the idea to create a melee wizard that relies mostly on the shadowblade spell to deal damage in melee. As your soul succumbs to the fell power of this insidious taint you are transformed into a Lich. Now on phase 24, she yells at the wizard “Behind you!”. Barbarian: Good defense for tough battles. 1) Only d6 are used 2) There are two broad scope character classes: Adventurers & Wizards 3) Each Hero has 4 attributes and tests are made by rolling 3d6 versus your attribute. Ability Scores []. The class lacks in hard-hitting combat prowess, but makes up for it in arcane wonders. Weapons can also parry hits in some cases. Below is a list of Necromancer Legendary Set items. The Wizard Legendary gems and best in slot Wizard armor and weapons are featured, including the best Wizard gear worn by hardcore and softcore Wizards. Attributes Strength (STR. Beginning when you select this school. Wizard (PH pg 112ff):. Typically, most wizards that are in this school may dabble as torturers, executioners, or possibly even magical gladiators. Ideally they'd also have some fun, just for flavor things going on. Sometimes gear can be hard to acquire depending on the build you want to use, that is why I made sure to always include three different setups, the best in slot, advanced and. While I'm not quite ready to institute these crit rules into my 5th edition game, I'm certain I'll eventually do so. The concept has more support than in previous editions; the 5E necromancer's abilities are tailored for animating undead, rather than just getting an extra few spell slots. Hit Points at 1st Level: 12 + Constitution Score. This includes the Hit Points, Proficiencies, Equipment, Rage, Unarm Defense, and many more traits. Level 4 is a ability bump, so it's the same anywhere. For multiclass characters, Hit Points, Base Attack Bonus and Saving Throws of each different class are added. A comprehensive list of all official Necromancy spells for Fifth Edition. Your spellcasting is very limited, restricting you to debuffs and anti-undead measures. Assuming standard array your final ability scores should look like this:. The premise of this class is to raise a huge undead army with the spells animate dead and create undead. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. I know that there is a classic Necromancer option for 5e, and that it is rad as heck and there are skeletons everywhere and cackling rules, but I was wondering if 5e has a way to replicate my favorite D&D Archetype: The Plate Wearing Necromancer! Clerical necromancy has been pretty rad in almost every edition of D&D. It has a lot of “fine” abilities that make it a worthwhile replacement for any necromancy-based Clerics. Elements of Melee and Wizard are of course baked into the classic Second Edition GURPS Basic Set and first edition GURPS Fantasy. Asmodeus PHB/MToF : The ability scores don't work as well for a Wizard as a race with a +2 Intelligence bonus, and as nice as the free spells are they're also on the Wizard spell list already. The cleric 5e is a combine with the helpful magic of healing and inspiring their allies with the spells that are going to harm and hinder the foes. It looks quote doable but what is holding me back is that I kept coming back to the same opinion that a wizard would be much better off on the back lines of combat throwing spells out of melee range. This month’s installment of Sage Advice focuses on rules that govern the casting of those spells. Athletics; Automatic: Climb a wall with plenty of handholds or a secure, knotted rope or rope ladder; swim in relatively calm water; jump a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the air a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 1 2. Weapons can also parry hits in some cases. Hit Points at 1st Level: 12 + Constitution Score. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures. Full spellcasters (Bards, Clerics, Druids, Sorcerers, Warlocks, and Wizards) have cantrips on their class spell lists. Way of the Shadow monk - with a Warlock 3/ Monk 6 build you have a melee Darkness Warlock with ability to use ki as an alternative way of casting darkness (being able to cast it up to 5 times per short rest), and gives you the ability to use darkness in more inventive ways thanks to the ability to teleport within areas of darkness (including your own). So I wondered, what are the best spell combos for D&D 5e? The best spell combos in D&D 5e often involve some way to immobilize the enemy and then deal damage, or making movement hurt and forcing the enemy to move. In addition many of these get second ability score increase to Constitution making them even more effective as melee combatants. They study the deep and forbidden secrets that raise the dead, controlling minions toward a variety of goals. High Elf: They get +1 to Intelligence (your primary ability) and gain an additional wizard cantrip. And level 5 isn't really a dip anymore, but rather striaght multiclassing. Ive had a good luck at trying to make a melee wizard work. The Bardic Healer (5e build) Hexblade (Melee Warlock Pure Build) Corrupted Paladin (Paladin/Warlock 5e multiclass) Lightning Lord (Cleric/Sorcerer 5e multiclass build) Archer Build (Fighter, Ranger and Rogue builds 5e) Darkness Warlock (5e build) Death Temple Guardian (Hill Dwarf Monk 5e Build) Two-weapon fighting or Two-handed fighting, which. Elements of Melee and Wizard are of course baked into the classic Second Edition GURPS Basic Set and first edition GURPS Fantasy. Ability Scores []. Level 4 is a ability bump, so it's the same anywhere. Game Mechanics: Best wizard to use weapons in melee, using intelligence rather than strength or dexterity. While some of the weapons this class uses are designed for close. Barbarian: Good defense for tough battles. The Bladesinger 5E was born!. The premise of this class is to raise a huge undead army with the spells animate dead and create undead. ← D&D 5E – House Rules – Underwater -Depth and Temperature D&D 5E – Character Sheet Update → 9 responses to “ D&D 5E – Advantage/Disadvantage ” sonworshiper August 30, 2015 at 4:56 pm. The DND 5E Necromancer is decent. To counteract this, you have DR. Play-style: You like to have a wealth of spells at your disposal, and a reliable sword to back you up. Athletics; Automatic: Climb a wall with plenty of handholds or a secure, knotted rope or rope ladder; swim in relatively calm water; jump a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the air a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 1 2. The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. One of the most powerful features of the built in 5e ruleset is effects. (horizontal), one creature. Okay, here’s a little insight on me. In 3,5e they got a bunch of more social traits and in 4e they were a whole race in its own, now in 5e they hold the trend: Abilities: +2 Charisma, +1 to two ability scores of your choice. High burst damage in short windows, tanking capability, soft and hard CC. Hit : 3 (1d4 + 1) bludgeoning or slashing damage (claw's choice). It's a number I find incredible given the size of the staff around here (just me!), not to mention my frequently infrequent schedule of publication. Endgame he doesn't require having ultimate super rare gear to successfully complete 85% of all ubers and challenges. I don’t play a lot of melee characters. Wizard Skills and Proficiencies Information A character's Skills and Proficiencies define many of the things that they can do well, from using certain Weapons to picking a lock. 20 point buy, preferably core races, no 3pp content. Some of them are downright broken, while others are very underwhelming. Level 4 is a ability bump, so it's the same anywhere. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Way of the Shadow monk - with a Warlock 3/ Monk 6 build you have a melee Darkness Warlock with ability to use ki as an alternative way of casting darkness (being able to cast it up to 5 times per short rest), and gives you the ability to use darkness in more inventive ways thanks to the ability to teleport within areas of darkness (including your own). To enter a macro, first type what you want to call the command. This is because while it is a melee attack, it is not the attack action. Find out which one suits you the best!. Best Character Class for a Battle Mage in 5th edition- Sorcerer or Wizard| D&D Player Tips Nerdarchy is here to give tips and advice on doing just that for 5th edition Dungeons and Dragons. Wizard +1 Intelligence makes Wizard an option, but if you're going for an arcane spellcaster you'll do better with either Warlock or Wizard. Undead created by the necromancer have an additional 9 hp and a +3 to their weapon damage rolls. D&D 5e features a lot of builds. Trained Skills: From the class skills list below, choose 4 trained skills at 1st level. Danger Sense. In earlier editions of D&D, such as 3. , one creature. Ranged Weapon Attack: +3 to hit, range 20 ft. Soldier monkeys usually carry darts instead. They perform both well in a group or a solo setting, depending on how you set up your build. For concentration, it's a bit weird. Some of them are downright broken, while others are very underwhelming. Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. You gain temporary hit points equal to the damage you deal. Ella Holimion, Lawful Evil Female Half-Elf, level 3 Wizard. The Magic Item Guide was one of my favorite guides that was on Wizards of the Coast Community boards. Originally posted by mellored: Looking at the level 1-3 of the classes in support of other classes. To this end, I recommend using the entire Inarius set, with the exception of the legs, which I substitute for Depth Diggers (increasing the damage of Grim Scythe). You trade a 100% chance to disengage (by just using the disengage action) for less than 100% chance to disengage (with the added benefit of some lousy cantrip damage). It won't affect the vast majority of Con saving throws you make to maintain concentration, since the damage has to be at least 22 for it to have an impact. In D&D 5th edition, is there any rule, ability, or method which would allow a player character to throw a one-handed melee weapon without the Thrown property, such as a longsword?. 5x11) and presentation (Adv. And level 5 isn't really a dip anymore, but rather striaght multiclassing. Barbarian: Good defense for tough battles. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. If your DM will allow it, the Death Cleric from the DMG. The Wizard Legendary gems and best in slot Wizard armor and weapons are featured, including the best Wizard gear worn by hardcore and softcore Wizards. The fifth edition of Dungeons and Dragons comes with 12 base classes, plus the Artificer and Mystic, for a total of 14, covering a wide variety of character concepts. With the Chlorophyte Mask instead, the defense goes up a point to 63 and the melee damage bonus rises to +28%, but the melee critical chance bonus drops to +14% and the melee speed bonus is. Wizard +1 Intelligence makes Wizard an option, but if you're going for an arcane spellcaster you'll do better with either Warlock or Wizard. Melee Necromancer User Info: rking. , one creature. Find out which one suits you the best!. Of course, given that ToA ends around level 10, this isn't as big of a deal for you. Hit Points at 1st Level: 12 + Constitution Score. The corruption of magic can make dispatching a wizard, even one who is good at heart, an act of mercy. 20 point buy, preferably core races, no 3pp content. 20 - Bone Wall 20 - Bone Armor 20 - Raise Skeleton 20 - Skeleton Mastery 1 - ? Golem 1 - Golem Mastery 1. Typically, most wizards that are in this school may dabble as torturers, executioners, or possibly even magical gladiators. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. Often they are only used by a specific species, in specific region, by specific classes, or is unique in design. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. I tell you, these games are something else. The premise of this class is to raise a huge undead army with the spells animate dead and create undead. For concentration, it's a bit weird. Every time I run 5e though the biggest complaints I get is that non-magic classes just feel so powerless in the beginning. Here is the brief intro about the Ranger Class in DND 5E. You gain temporary hit points equal to the damage you deal. High burst damage in short windows, tanking capability, soft and hard CC. While individual combat encounters in D&D 5e are dynamic and ever-changing, the rules that govern these encounters thankfully don’t change much. The gish: casting in melee and swinging weapons around. This includes the Hit Points, Proficiencies, Equipment, Rage, Unarm Defense, and many more traits. The necromancer is a 10th-level spellcaster. Half-elf; Human; Warforged (envoy) These races can easily be built into either Strength or Dexterity-based D&D fighters. It takes so little to make them wrong. Choose spells that assist in your goal in raising the dead. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. 1 0-level(cantrips) 2 1st-level 3 2nd-level 4 3rd-level 5 4th-level 6 5th-level 7 6th-level 8 7th-level 9 8th-level 10 9th-level 11 External resources Abjuration Resistance: Subject gains +1 on saving. Special Traits. Okay, here’s a little insight on me. Talents [edit | edit source]. One of the few scenarios where some additional rules come into play are underwater combat encounters. It will have closed five feet by phase 20. Beginning when you select this school. 3, updated daily from the equipment worn by level 70 Wizards. As your soul succumbs to the fell power of this insidious taint you are transformed into a Lich. Creating and Editing Macros. You gain temporary hit points equal to the damage you deal. Choose spells that assist in your goal in raising the dead. It will have closed five feet by phase 20. Treantmonk’s Guide to Wizards, Being a god (5th edition) Update: 2020: Guide updated by TomFinn to match videos Treantmonk on YouTube A note about style: First off should be my note about style, hopefully before all the players of other classes out there get all upset. Originally posted by mellored: Looking at the level 1-3 of the classes in support of other classes. Meaning, each of the PCs are a monstrous race, minotaurs, dragons, etc. Talents [edit | edit source]. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. For concentration, it's a bit weird. The dynamic between Naruto, Sasuke, and Sakura in Naruto post-Time Skip is a good demonstration of this trope. Here is the brief intro about the Ranger Class in DND 5E. Theme: A brash and brave mage, willing to dive into melee with supportive magic. It has a lot of “fine” abilities that make it a worthwhile replacement for any necromancy-based Clerics. Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. Weapons can also parry hits in some cases. While Charisma is kinda ignorable for a wizard (save the Enchanter option), the 2 +1s are a solid start for any class. Here is the brief intro about the Barbarian Class in DND 5E. Ideally they'd also have some fun, just for flavor things going on. New weapon property for 5th edition. Danger Sense. When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you're wanting to summon an undead horde, then this is the way to do so with a damage. Eldritch Scion Essentially the sorcerer version of a magus, the eldritch scion gains arcane pool points based on charisma instead of intelligence. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) lightning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. You'll either be upcasting other spells or fall back to the standard wizard-artillery options. It's a number I find incredible given the size of the staff around here (just me!), not to mention my frequently infrequent schedule of publication. Once per turn when a living creature fails a saving throw against or is harmed by one of the necromancer's Necromancy spells of 1st level or higher, the necromancer. , fly 60 ft. They study the deep and forbidden secrets that raise the dead, controlling minions toward a variety of goals. Booming Blade is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'. These are races with flexible ability scores and excel at any class in 5E D&D. This is because while it is a melee attack, it is not the attack action. The DND 5E Necromancer is decent. Insect Plague: Locust swarms attack creatures. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. As I'd see it, it'd basically rely on having undead minions (with losses replaced by fallen enemies, naturally) swarm around and hold up charging enemies, while the necromancer. There are some very good subclasses in Xanathers Guide which mitigate some of this, and if you're playing a campaign or module that requires tactics. The premise of this class is to raise a huge undead army with the spells animate dead and create undead. The premise of this class is to raise a huge undead army with the spells animate dead and create undead. Athletics; Automatic: Climb a wall with plenty of handholds or a secure, knotted rope or rope ladder; swim in relatively calm water; jump a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the air a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 1 2. Combined with the d6 hit die upgrade from the d4 and the relative ease of doing armored spellcasting in 5e, it made me wonder how well a melee necromancer would do. This is a great option for someone planning to be in melee - 3 damage off every non-magical weapon attack adds up to be a lot of damage very quickly. Trained Skills: From the class skills list below, choose 4 trained skills at 1st level. Diablo 2: The melee necromancer build - Using a crossbow? Djuntas. Inspired from the DMO Melee Wizard Build. If you're wanting to summon an undead horde, then this is the way to do so with a damage. Drain Life: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. Game Mechanics: Best wizard to use weapons in melee, using intelligence rather than strength or dexterity. This spell list is used by both Wizards and Sorcerers. Sometimes gear. One of the most powerful features of the built in 5e ruleset is effects. In Fantasy Grounds an effect is anything which gives the character either a bonus or penalty of some kind to a dice roll they are about to make. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures. High burst damage in short windows, tanking capability, soft and hard CC. You focus your study on magic to be dedicated to the pain and suffering, both of yourself, and others. This month's installment of Sage Advice focuses on rules that govern the casting of those spells. Melee Necromancer guide by Stealthmaster Introduction: Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. (I’ve added them) But. Character optimization guide for the DnD 5e Wizard. Wizard Spells Cantrips (0 level) Acid Splash Chill Touch Dancing Lights Fire Bolt Light Mage Hand Mending Message Minor Illusion Poison Spray Prestidigitation Ray of Frost Shocking Grasp True Strike. The Bardic Healer (5e build) Hexblade (Melee Warlock Pure Build) Corrupted Paladin (Paladin/Warlock 5e multiclass) Lightning Lord (Cleric/Sorcerer 5e multiclass build) Archer Build (Fighter, Ranger and Rogue builds 5e) Darkness Warlock (5e build) Death Temple Guardian (Hill Dwarf Monk 5e Build) Two-weapon fighting or Two-handed fighting, which. 5x11) and presentation (Adv. Danger Sense. Play-style: You like to have a wealth of spells at your disposal, and a reliable sword to back you up. txt) or read online for free. The concept has more support than in previous editions; the 5E necromancer's abilities are tailored for animating undead, rather than just getting an extra few spell slots. Sometimes gear. Some of them are downright broken, while others are very underwhelming. If you’re wanting to summon an undead horde, then this is the way to do so with a damage. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. I’m using the 5e standard array of 15, 14, 13, 12, 10, 8, which aptly suits our needs. Necromancer. I tell you, these games are something else. - "not hindered by difficult terrain and distance from foes" (added by Gastronomie) - indeed, when foes approach from range, ranged builds can get 1 or more rounds of damage in, while melee builds will do less or none. Wizard Path School of Summoning 5e - Free download as PDF File (. Inspired from the DMO Melee Wizard Build. This month’s installment of Sage Advice focuses on rules that govern the casting of those spells. Wizard/Fighter: This combination will, again, provide proficiencies with armor, which will help a Wizard defend himself. - "not hindered by difficult terrain and distance from foes" (added by Gastronomie) - indeed, when foes approach from range, ranged builds can get 1 or more rounds of damage in, while melee builds will do less or none. The gish: casting in melee and swinging weapons around. I hope to add some Navigation aids that will help moving around the document as I research items. Play-style: You like to have a wealth of spells at your disposal, and a reliable sword to back you up. It will soon be deleted along with the rest of them this Thursday (now November 5th)! So I ported it over into HTML, and reformatted and did a lot of editing for use here. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. Necromancy Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Perhaps they seek the power that mastery over death provides. The Basic Rules focus on four main classes (Cleric, Fighter, Rogue, and Wizard), four main character races (Dwarves, Elves, Halflings, and Humans), character creation, equipment, how to play the game, adventuring, combat, spell casting, and much more. Set over a thousand years into a dark post modern and apocalyptic era of the world Athas now called Athas 2. Long, long ago I heard rumor of them in the introduction of GURPS. Here is the brief intro about the Ranger Class in DND 5E. As your soul succumbs to the fell power of this insidious taint you are transformed into a Lich. Wizard: INT isn’t your strong. CHARACTER SHEET D&D 5E. It doesn't help that many of your spells are touch range. High burst damage in short windows, tanking capability, soft and hard CC. Sometimes gear can be hard to acquire depending on the build you want to use, that is why I made sure to always include three different setups, the best in slot, advanced and. Wizard: To achieve this build, a player can choose the School of Necromancy in the Wizard class. Athletics; Automatic: Climb a wall with plenty of handholds or a secure, knotted rope or rope ladder; swim in relatively calm water; jump a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the air a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 1 2. Weapons can also parry hits in some cases. Maybe you've been watching our Twitch stream and learning about tabletop gaming. Creating and Editing Macros. They are not always benevolent in nature when first encountered but they are more inclined to be kind than they are rude. Theme: A brash and brave mage, willing to dive into melee with supportive magic. While others use magic to do paltry things like conjure fire or fly, the Necromancer is a master over death itself. In 3,5e they got a bunch of more social traits and in 4e they were a whole race in its own, now in 5e they hold the trend: Abilities: +2 Charisma, +1 to two ability scores of your choice. It looks like the 3. Danger Sense. I tell you, these games are something else. The video is from a GR60/Torment 13 difficulty, it should be useable at higher GR with better optimization. The stereotypical necromancer is a dark-cloaked ghoul huddled over the graves of the dead in search of parts and pieces to bolster their po Playing with Class: Charismatic Fighters (D&D 5e) The following maneuvers are available to the Battle Master archetype of the fighter class. Combined with the d6 hit die upgrade from the d4 and the relative ease of doing armored spellcasting in 5e, it made me wonder how well a melee necromancer would do. CHARACTER SHEET D&D 5E. Melee Necromancer User Info: rking. For concentration, it's a bit weird. By Jacob Bourque Mar 07, 2020. Soldier monkeys usually carry darts instead. Wizard: INT isn’t your strong. 20 point buy, preferably core races, no 3pp content. A comprehensive list of all official Necromancy spells for Fifth Edition. Now, obviously such a build will revolve around Bone Armor and the Inarius set. This is the story of a Kickstarter which many in the RPG community had thought would never be possible, or at least wouldn’t be possible until at least one stubborn rights-holder had ended up in the grave. The Necromancer builds that you can find here focus on optimizing your setup as much as possible, that way you can really perform as good as possible on your Necromancer. And level 5 isn't really a dip anymore, but rather striaght multiclassing. In normal situations, this doesn’t really damage the armor or shield: that’s what they’re made to do, and (as noted above) 5e intentionally does not have rules for sundering. Necromancy Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Diablo 2: The melee necromancer build - Using a crossbow? Djuntas. While individual combat encounters in D&D 5e are dynamic and ever-changing, the rules that govern these encounters thankfully don’t change much. Meaning, each of the PCs are a monstrous race, minotaurs, dragons, etc. - My PC (bard) recently picked up a strong magical sword - I have a high Con/HP and Armor Class, so I'm not afraid to melee - Soon, I might take Magic Initiate (Wizard) to get access to the Find Familiar spell - I thought of, as one of the cantrips I would gain, taking Booming Blade to use with my new sword - My GM hates Booming Blade (and I assume Green Flame Blade) because another player's.